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The First Computer Mouse: The first computer mouse was designed in 1964 by Douglas Engelbart. This very early mouse was constructed with a wooden outer shell and two metal wheels. This computer mouse was operated from a circuit board inside the device itself. The first gaming mouse: It was not until eight years later that a more modern version of the computer mouse was invented, this time by a man called Bill English. English enhanced the original design to create the ball mouse that is still used today in some places, although this is generally outdated now. The ball was added in place of the two metal wheels that featured in Engelbart’s design.
Talk about your grand entrances. “Gaming” mice didn’t exist in 1997. Nor did Razer, the San Francisco-based company now known worldwide for creating some of the sickest mice ever concocted. Just one year later, Razer had formed, and the Razer Boomslang—arguably the world’s first-ever hot-rodded gamer mouse—had been unleashed. Razer PR at the time was filled with all sorts of reasons the Boomslang should be a gamer’s very next purchase: Resolution (2000 DPI vs. the 450 DPI of a “standard” mouse), USB vs. PS2 connection, controller chip speed, and so on. Reviewers applauded Razer in many respects, though some found its claims overblown and the Boomslang’s $100 price tag egregious. Regardless, the gaming mouse—and Razer—had arrived.
The resolution of your display has some impact on how your DPI translates to movement. At the same DPI, a mouse moved an inch will move further on a Full HD screen when compared to a 4K one. It’s simply because a higher resolution means more ‘dots’ to traverse. So while they moved over the same number of dots per inch, one has more dots comprising its length than the other, so appears to cover less distance. A good gaming mouse will have a large enough DPI range to not really make this a problem. Similar to an election or a poll, a mouse has to report its numbers containing its position back to the computer. It has to do this a consistent number of times each second, and this rate is what is known as the polling rate.
We maintain frequent interaction with game players from different regions of the world. Users’ experience and complaints about product defects are our orientation for developing new products. We are also constantly seeking new ways to innovate and apply more new technologies and materials to our products to make our users experience the new experience brought by new technologies and materials as early as possible. Since its establishment, MeeTion Tech has maintained a surprising growth rate in the industry. MeeTion Tech sold 2.22 million keyboards and mice in 2016, 5.6 million keyboards and mice in 2017, and 8.36 million keyboards and mice in 2019. See even more information at https://www.meetion.net/.